Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product.
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Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA
This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA. The other posts in this series are: –
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Making something of the "failed” SKEA Kickstarter: Designing a Kegel exercise programme
This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –
Making something of the "failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API
This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –
Supporting Bluetooth Devices in Unity
I recently started learning how to develop games in Unity. After going through a couple of tutorials to familiarise myself with the tool I started work on integrating the Bluetooth sensors I have into my Unity projects. As Unity supports a C# based scripting language I thought it would be a relatively straightforward task to migrate my existing C# code from my Visual Studio projects. As probably to be expected migrating the code wasn’t as easy as I’d thought it be.
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O.zen like the dragons, I guess it's still coming
I recently came across a technical report evaluating the O.zen, a biofeedback game being developed by Ubisoft. Having followed the game since its announcement in 2010, I’m kind of underwhelmed by the contents of the report.
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Visiting Berlin and the m-Health community
This week I’m in Berlin visiting Bayer’s Grants 4 Apps health accelerator and checking out the mobile health start-ups in the area. Interesting to see that camera based pulse oximetry is proving very popular in this space.
Been spending some time with Cortrium, a wearable bio-sensor company I came across at Quantified Self Europe back in March, having fun checking out their tech and learning more about the business side of medical sensing. Very exciting stuff!
Just add mind control
Nature recently published an article on a brain wave controlled gene switch. I’ve just finished reading the article and I fail to understand why the brain-computer interface (BCI) is a selling point.
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No complaints by design, the ultimate customer survey!
Our local train station has recently undergone a refurbishment and in order to solicit the public’s opinion about the new changes the train company, SNCF, has installed an automated customer service machine.
Sounds like a good idea in principle, a computerised system, if designed correctly, should make data collection and its processing on the whole much easier.
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Waves of the Æsir – AltCtrl 2014 Game Submission
Recently I participated in the alternative controller game jam AltCtrl 2014. My entry is called Waves of the Æsir, a one player 2D action game, themed around Norse mythology. You play as 1 of 3 Norse gods and are tasked with guiding your Viking followers home across the stormy seas.
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