Without Instruction: First Impressions of “Zombies, Run!”

I recently gave the augmented reality (AR) running game Zombies, Run! for Android a try. I’ve been meaning to give this game a go for a while, being a keen runner, a gamified experience involving zombies sounded right up my street. The game can be loosely described as an interactive radio play whereby you progress through the story by completing  a series of running challenges.

Sadly my initial foray into this game was  marred by poor instructions, an overloaded user interface and out of place in-game audio and its only now through sheer perseverance I’m starting to get to grips with the game. For those of you, like me, interested in mobile augmented experiences I’ve provided a few of my thoughts on playing the game below.

The First Boot

The first time you boot the game your presented with the following interface.

Opening screenshot for Zombies, Run
Opening screenshot for Zombies, Run!

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No complaints by design, the ultimate customer survey!

Our local train station has recently undergone a refurbishment and in order to solicit the public’s opinion about the new changes the train company, SNCF, has installed an automated customer service machine.

SNCF Automated Customer Survey Machine
SNCF Automated Customer Survey Machine

Sounds like a good idea in principle, a computerised system, if designed correctly, should make data collection and its processing on the whole much easier.
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Heart on Duet

Last night the new Humble Bundle Mobile was released. I’ve been hooked on a frustratingly fun puzzler called Duet. The goal is to safely manoeuvre the red and blue ball around a series of obstacles. Seems simple enough but the balls are attached to opposite ends of the same disc which you can only rotate left or right. The premise is simple, dodging everything that comes your way not so much.

During lunch I whipped up a quick recording studio with my heart monitor to see what was going on. Below is the test recording I made. Enjoy!

As the video shows I hate spinning bricks; and my poorly coordinated thumbs. Them most of all.