Ubisoft’s O.zen is now available in France

Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product.
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Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA

This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA.  The other posts in this series are: –

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Making something of the “failed” SKEA Kickstarter: Designing a Kegel exercise programme

This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –

Continue reading Making something of the “failed” SKEA Kickstarter: Designing a Kegel exercise programme

Making something of the “failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API

This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the  SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –

Continue reading Making something of the “failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API

Supporting Bluetooth Devices in Unity

I recently started learning how to develop games in Unity.  After going through a couple of tutorials to familiarise myself with the tool I started work on integrating the Bluetooth sensors I have into my Unity projects. As Unity supports a C# based scripting language I thought it would be a relatively straightforward task to migrate my existing C# code from my Visual Studio projects. As probably to be expected migrating the code wasn’t as easy as I’d thought it be.
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Visiting Berlin and the m-Health community

This week I’m in Berlin visiting Bayer’s Grants 4 Apps health accelerator and checking out the mobile health start-ups in the area. Interesting to see that camera based pulse oximetry is proving very popular in this space.

Been spending some time with Cortrium, a wearable bio-sensor company I came across at Quantified Self Europe back in March, having fun checking out their tech and learning more about the business side of medical sensing. Very exciting stuff!

Testing out Cortrium's wearable bio-sensor
Testing out Cortrium’s wearable bio-sensor

Without Instruction: First Impressions of “Zombies, Run!”

I recently gave the augmented reality (AR) running game Zombies, Run! for Android a try. I’ve been meaning to give this game a go for a while, being a keen runner, a gamified experience involving zombies sounded right up my street. The game can be loosely described as an interactive radio play whereby you progress through the story by completing  a series of running challenges.

Sadly my initial foray into this game was  marred by poor instructions, an overloaded user interface and out of place in-game audio and its only now through sheer perseverance I’m starting to get to grips with the game. For those of you, like me, interested in mobile augmented experiences I’ve provided a few of my thoughts on playing the game below.

The First Boot

The first time you boot the game your presented with the following interface.

Opening screenshot for Zombies, Run
Opening screenshot for Zombies, Run!

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No complaints by design, the ultimate customer survey!

Our local train station has recently undergone a refurbishment and in order to solicit the public’s opinion about the new changes the train company, SNCF, has installed an automated customer service machine.

SNCF Automated Customer Survey Machine
SNCF Automated Customer Survey Machine

Sounds like a good idea in principle, a computerised system, if designed correctly, should make data collection and its processing on the whole much easier.
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