Advances in Physiological Computing, the research collection I’ve been working on the past few years will be available for purchase from April 30th from Springer. Chapter previews are now online including the foreword by Dr Alan Pope of NASA Langley Research Center.
I’ve been trying out MyndPlay, a video-based neurofeedback training platform which embeds neurofeedback exercises into interactive movies. Think Dragon’s Lair but your using your mind instead of a joystick. Of all the NeuroSky apps I’ve tried its my favorite so far, owing a lot to it feeling like an actual product rather than a tech demo. The user interface is slick and provides all the necessary information one would expect from such a product e.g. a live EEG signal.
Last year I consulted on a Creative Exchange funded art project called Rhythmanalysis. The project was interested in the artistic expression of the biological rhythms of people from different work cultures based in Liverpool. In this case employee’s from Minsky’s hairdresser’s and Sony’s game testing lab. The project was exhibited at FACT Liverpool and has recently published a report about the venture. The report includes a short essay I wrote based on my involvement with the project which I’ve reprinted below.
Video of a neurofeedback game mechanic I’ve been working on for Strike Suit Zero.
Need to spend some time developing a calibration procedure for the measure I use but otherwise a serviceable mechanic. And perhaps spend some time practicing with the keyboard flight controls, I’m a terrible pilot!
Late night prototyping with Strike Suit Zero and NeuroSky
Prototyping an idea I had earlier today on brainwave triggered special abilities (see Lin Chung Combat post for background). Fine tuning the mechanic is bloody difficult when your sleep deprived.
Lin Chung Combat – Main Menu
Lin Chung Combat is a Flash based BCI game developed by Moonscoop*. Lin Chung Combat is a rhythm game, similar in style to Dance Dance Revolution, which incorporates a neurofeedback game mechanic. Players are tasked with pressing certain arrow keys when they scroll over the horizontal black bar at the top of the game interface. Points are awarded when the player presses keys at the correct time and energy is lost when they don’t. The neurofeedback element takes the form of a special ability called Mighty Ray. Mighty Ray is a game character who hides in the scenery; when triggered he turns the player invincible for a short duration while adding a score multiplier to correct key presses.
After leaving Liverpool and moving to Antibes I’ve been keeping myself occupied, while I search for what to do next, by catching up on the latest biofeedback applications and trying them out. This week I’ve been going through the app’s on the NeuroSky store.
Neuronauts Screenshot – Main Menu
I recently played Neuronauts, a mobile BCI game on Android developed by Personal Neuro. Neuronauts is a spaceship based racing mini-game which uses a combination of motion and BCI input for controls, the later of which is provided by a NeuroSky headset.
The Theater 2013 is an interactive horror experience based on a horror short story. If you’ve not played the game yet I recommend you download it and try it out. The game doesn’t require installation and only takes 5 minutes to play; then join me after the jump and check out my play through with a heart monitor.
Before I went to Southport’s Pleasureland I went to Blackpool Pleasure Beach (see earlier post). Unfortunately the sensor I was using was dislodged and the feature I was interested in, namely heart rate, was lost. While Blackpool ended up becoming a trial run for the next deployment I did manage to capture some fun breathing and g-force data.