The 1st Annual Playful by Design Spring Symposium, will be held on April 5th-7th. The event kicks off Thursday at 3:00pm with an Opening Reception for a new exhibit at the Spurlock Museum: Past Time Pastimes: Vintage Board Games. On Friday, the Keynote Address by game designer Colleen Macklin will follow a day of demos, panels and discussions at the Armory. Saturday, the Champaign-Urbana Community Fablab will host a Games & Gaming Make-a-thon!
I will be presenting at the History of Games & Gaming session on biofeedback games in the morning and will also be chairing the gaming technology session in the afternoon.
The gaming technology session will be discussing how technology can facilitate new & exciting player experiences. We have a fantastic line-up of speakers from the university and local games industry including CU-Adventures, Human-Interact, Volition Games.
I was recently visiting Chicago for the 4th of July fireworks and lo-and-behold I came across another Dark Escape 4D arcade cabinet!
You can find this delightfully hard as balls competitive/cooperative biofeedback gun game at Dave and Busters on N Clark Street. For a biofeedback game this model sure gets about, I’ve played it now in three countries: Blackpool (UK), Juan Les Pins (France) and Chicago (US).
You can view my let’s play of the game on the old research blog here.
They say “third times the charm”? It’ll have to be at the rate I’m going through smart bulbs. After the disaster that was the C by GE that I tried over the summer I bought myself an Ilumi LED Smartbulb. I saw a demo of the Ilumi in action and thought it would be a perfect fit for my office. Sadly despite the bulbs positives, (1) high lumen output and (2) range of lighting configurations (e.g. RGB), it has several flaws which make it unusable, at least for me.
Earlier this year I bought a GearVR for dev work. While I’ve not had much time to work with the device I have spent some time playing around with the apps. The app offerings on the Oculus store, up until recently, have been somewhat lack luster but there is one place the GearVR shines and that’s as a party piece for when friends are over. Continue reading Screen mirroring GearVR from a Samsung S6 onto a PC→
I recently picked up some C by GE smart bulbs at the Maker Faire in DC. The GE stall was giving away samples and I managed to get both versions of their smart bulb line: the life and sleep bulbs. I’ve been meaning to pick up some smart bulbs in order to experiment with dynamic lighting, specifically mood controlled lighting and this seemed like the opportune moment to try it out.
I’ve been looking to buy a new consumer grade EEG headset to replace my MindBand. While I like the form factor of the MindBand it’s limited to a single channel of EEG. There were murmurs of a 2 channel EEG at the time the headset was purchased, back in 2012, but I never managed to find where to purchase it, and it was possible the adverts were confusing the electrode count with the channel count. Continue reading Musing about the Muse’s Signal Quality→
Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product. Continue reading Ubisoft’s O.zen is now available in France→
This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA. The other posts in this series are: –