This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA. The other posts in this series are: –
This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –
This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –
I recently started learning how to develop games in Unity. After going through a couple of tutorials to familiarise myself with the tool I started work on integrating the Bluetooth sensors I have into my Unity projects. As Unity supports a C# based scripting language I thought it would be a relatively straightforward task to migrate my existing C# code from my Visual Studio projects. As probably to be expected migrating the code wasn’t as easy as I’d thought it be.
Continue reading “Supporting Bluetooth Devices in Unity”
I recently came across a technical report evaluating the O.zen, a biofeedback game being developed by Ubisoft. Having followed the game since its announcement in 2010, I’m kind of underwhelmed by the contents of the report.
Continue reading “O.zen like the dragons, I guess it's still coming”
This week I’m in Berlin visiting Bayer’s Grants 4 Apps health accelerator and checking out the mobile health start-ups in the area. Interesting to see that camera based pulse oximetry is proving very popular in this space.
Been spending some time with Cortrium, a wearable bio-sensor company I came across at Quantified Self Europe back in March, having fun checking out their tech and learning more about the business side of medical sensing. Very exciting stuff!
I recently gave the augmented reality (AR) running game Zombies, Run! for Android a try. I’ve been meaning to give this game a go for a while, being a keen runner, a gamified experience involving zombies sounded right up my street. The game can be loosely described as an interactive radio play whereby you progress through the story by completing a series of running challenges.
Sadly my initial foray into this game was marred by poor instructions, an overloaded user interface and out of place in-game audio and its only now through sheer perseverance I’m starting to get to grips with the game. For those of you, like me, interested in mobile augmented experiences I’ve provided a few of my thoughts on playing the game below.
The First Boot
The first time you boot the game your presented with the following interface.
Continue reading “Without Instruction: First Impressions of "Zombies, Run!"”
Our local train station has recently undergone a refurbishment and in order to solicit the public’s opinion about the new changes the train company, SNCF, has installed an automated customer service machine.
Sounds like a good idea in principle, a computerised system, if designed correctly, should make data collection and its processing on the whole much easier.
Continue reading “No complaints by design, the ultimate customer survey!”
Recently I participated in the alternative controller game jam AltCtrl 2014. My entry is called Waves of the Æsir, a one player 2D action game, themed around Norse mythology. You play as 1 of 3 Norse gods and are tasked with guiding your Viking followers home across the stormy seas.