And finally a 3D version, with manual and enemy radar.
Continue reading “Blink (3D) – Eyeblink controlled game concept”
Personal website of Kiel Gilleade
And finally a 3D version, with manual and enemy radar.
Continue reading “Blink (3D) – Eyeblink controlled game concept”
Recently I’ve been writing Java classes to manage NeuroSky’s native packet format for an Android deployment. The packet format is more unusual than those of other sensors I’ve programmed for (e.g. Nexus, Biosemi, Affectiva, BioHarness). The packet format has clearly been designed to be future proof with its use of a variable length payload and infinite descriptors. Continue reading “Doctor Who – Blink”
Video of a neurofeedback game mechanic I’ve been working on for Strike Suit Zero.
Need to spend some time developing a calibration procedure for the measure I use but otherwise a serviceable mechanic. And perhaps spend some time practicing with the keyboard flight controls, I’m a terrible pilot!
Prototyping an idea I had earlier today on brainwave triggered special abilities (see Lin Chung Combat post for background). Fine tuning the mechanic is bloody difficult when your sleep deprived.