The Theater 2013 is an interactive horror experience based on a horror short story. If you’ve not played the game yet I recommend you download it and try it out. The game doesn’t require installation and only takes 5 minutes to play; then join me after the jump and check out my play through with a heart monitor.
Continue reading The Theater 2013 – Play through with a heartbeat rate monitor
Originally posted on PhysiologicalComputing.net.
At a recent investor conference, Nintendo was rumoured to of stated that the reason the Wii Vitality has not been released was because it only works for 80% of players and before they release it they want it to work for 99%. If this issue concerns the physiological game mechanic (i.e. only 80% of players can control their physiology according to the requirements of the game mechanic), then the product will be on hold for a very long time.
Note: For the purposes of this post I’m going to assume Nintendo are experimenting with a heartbeat (HR) rate based biofeedback relaxation game which they’ve alluded to previously at E3 2009. However what I’m going to say applies equally to all physiological game mechanics I know of and should be borne in mind when developing your own physiological game.
Continue reading Will the Wii Vitality every reach 99% of all customers?