Last weekend I was at Oggcamp demoing a mobile GSR sensor using a mini-horror game I quickly whipped up for the event. The game uses a similar mechanic to Dark Escape 4D which I played a couple of months back. Dark Escape is a 2-player light-gun game with competitive biofeedback elements. During play there are several predetermined events which try to shock players into responding physiologically, and the player who responds the least is judged the winner. Its an interesting idea which lends itself well to an arcade game.
I’m off to Oggcamp tomorrow to demo a mobile GSR sensor. The device was originally commissioned by FACT (and built by Madlab) for an art exhibit I was involved in earlier in the year, however owing to time constraints we replaced the sensor for an off-the-shelf heart rate monitor. As the technical consultant involved in this venture the sensor has a couple of features I like in all my devices, such as being Bluetooth (easy to connect to) and a step counter (to manage data loss). I’m surprised how how many wireless sensors don’t provide a means to manage data loss, they just seem to assume their operating as a wired device which is the wrong assumption to make as research depending on time-locked signals becomes impossible. Continue reading Oggcamp, GSR and Horror Games