My Google Scholar profile can be found here.


Fairclough SH, Gilleade K (eds) (2014) Advances in Physiological Computing, Springer-Verlag London ISBN 978-1-4471-6391-6. doi: 10.1007/978-1-4471-6392-3

Book Chapters

Fairclough SH, Gilleade K (2014) Meaningful Interaction with Physiological Computing. In: Fairclough SH, Gilleade K (eds) Advances in Physiological Computing, Springer-Verlag London, p 1-16. doi:10.1007/978-1-4471-6392-3_1

Pope AT, Stephens, CL. Gilleade K (2014) Biocybernetic Adaptation as Biofeedback Training Method. In: Fairclough SH, Gilleade K (eds) Advances in Physiological Computing, Springer-Verlag London, p 91-115. doi:10.1007/978-1-4471-6392-3_5


Ewing KC, Fairclough SH, Gilleade K (2016) Evaluation of an Adaptive Game that Uses EEG Measures Validated during the Design Process as Inputs to a Biocybernetic Loop. Frontiers in Human Neuroscience 10(233). doi:10.3389/fnhum.2016.00223

Lee K, Gilleade K (2016) Generic Processing of Real-time Physiological Data in the Cloud. International Journal of Big Data Intelligence, Inderscience Publishing (In Press)

Karran AJ, Fairclough SH, Gilleade K (2015) A Framework for Psychophysiological Classification within a Cultural Heritage Context using Interest. ACM Transactions on Computer-Human Interaction (TOCHI). doi:10.1145/2687925

Damala A, Schuchert T, Rodriguez I, Moragues J, Gilleade K, Stojanovic N (2013) Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2R) and Cultural Hertitage. International Journal of Heritage in the Digital Era 2(1). doi:10.1260/2047-4970.2.1.117

Fairclough SH, Gilleade K, Ewing K, Roberts J (2013) Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation. International Journal of Autonomous and Adaptive Communications Systems 6(1): 63-79

Walkerdine J, Hughes D, Rayson P, Simms J, Gilleade K, Mariani J, Sommerville I (2008) A Framework for P2P Application Development. Computer Communications 31(2): p 387-401. doi:10.1016/j.comcom.2007.08.004

Conference Papers

Ghazali M,  Dix A, Gilleade K (2015) The Relationship of Physicality and its Underlying Mapping.  4th International Conference on Research and Innovation in Information Systems – 2015 (ICRIIS’15), Malacca, Malaysia, December 8-10 2015. Best Paper Award.

Fairclough SH, Karran AJ, Gilleade K (2015) Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing. CHI 2015.

Damala A, Stojanovic N, Schuchert T, Moragues J, Cabrera A, Gilleade K (2012) Adaptive Augmented Reality for Cultural Heritage, The ARtSENSE project. In: M. Ioannides et al. (eds)  EuroMed 2012 Conference Proceedings, Limassol, Cyprus, October 2012.  Lecture notes in computer science, vol  7616, Springer-Verlag Berlin-Heidelberg, p 746–755. doi:10.1007/978-3-642-34234-9_79

Fairclough SH, Gilleade K (2012) Construction of the Biocybernetic Loop: A Case Study. In: ICMI 2012 Grand Challenge – Brain-Computer Interfaces (ICMI’12), Santa Monica, California, USA October 22–26, 2012. ACM, New York, p 571-578. doi:10.1145/2388676.2388797

Meneghello J, Lee K, Gilleade K (2012) Towards Distributed Real-Time Physiological Processing. In: 23rd Annual IEEE International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC 2012), Sydney Australia, September 2012. doi:10.1109/PIMRC.2012.6362782

Meneghello J, Lee K, Gilleade K (2012) Mobile Distributed Processing of Physiological Data. In: 3rd International Conference on Networked Embedded Systems for Every Application (NESEA), Liverpool, December 2012. doi: 10.1109/NESEA.2012.6474031

Villar N, Gilleade K, Ramduny-Ellis D, Gellersen H (2006) The VoodooIO Gaming Kit: A real-time adaptable gaming controller. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACM Press, June 2006. Best Paper and Demo Winner. doi:10.1145/1178823.1178825

Gilleade K, Dix A, Allanson J (2005) Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: Online Proceedings of DIGRA 2005, June 2005.

Gilleade K, Dix A (2004) Using Frustration in the Design of Adaptive Videogames. In: Proceedings of ACE 2004, Advances in Computer Entertainment Technology, ACM Press, June 2004, pp. 228-232. doi:10.1145/1067343.1067372

Gilleade K, Allanson J (2003) A Toolkit to Explore Affective Interface Adaptation in Videogames. In Jacko J and Stephandis C (eds) Proceedings of HCI International 2003 Vol 2, Lawrence Erlbaum Associates, June 2003, pp. 370-374

Workshop Papers

Gilleade K, Lee K (2011) Issues inherent in controlling the interpretation of the Physiological Cloud. Paper presented at CHI2011 workshop ‘Brain and Body Interfaces: Designing for Meaningful Interaction’, May 2011

Fairclough S, Gilleade K, Nacke L, Mandryk R (2011) Brain and Body Interfaces: Designing for Meaningful Interaction. In: Proceedings of CHI ’11 Extended Abstracts on Human Factors in Computing System (CHI EA ’11). ACM, New York, NY, USA, 65-68, May 2011. doi: 10.1145/1979742.1979591

Gilleade K, Fairclough S (2010) Physiology as XP – Body Blogging to Victory. Paper presentated at Fun and Games 2010 workshop ‘BioS-Play’, September 2010

Hughes D, Gilleade K, Walkerdine J (2005) Exploiting P2P in the Creation of Game Worlds. In: Proceedings of 3rd International Game Design and Technology Workshop and Conference 2005, November 2005, pp. 125-129

Dix A, Gilleade K, Ghazali M, Holt J, Lock S, Schredian J (2005) Dark Lancaster. Paper presented at Interact 2005 workshop ‘ABUSE the dark side of HCI’, September 2005


Villar N, Gilleade K, Ramduny-Ellis D, Gellersen H (2007) The VoodooIO gaming kit: a real-time adaptable gaming controller. ACM Computers in Entertainment (CIE) 5(3). doi:10.1145/1316511.1316518


Gilleade K, Shredian J (2003) Liquid: Designing a Universal Sensor Interface for Ubiquitous Computing. Technical Report (comp-001-2003), Lancaster University, Lancaster, UK

Personal website of Kiel Gilleade