Ubisoft’s O.zen is now available in France

Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product.
Continue reading Ubisoft’s O.zen is now available in France

Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA

This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA.  The other posts in this series are: –

Continue reading Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA

Making something of the “failed” SKEA Kickstarter: Designing a Kegel exercise programme

This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –

Continue reading Making something of the “failed” SKEA Kickstarter: Designing a Kegel exercise programme

Making something of the “failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API

This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the  SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –

Continue reading Making something of the “failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API