Without Instruction: First Impressions of “Zombies, Run!”

I recently gave the augmented reality (AR) running game Zombies, Run! for Android a try. I’ve been meaning to give this game a go for a while, being a keen runner, a gamified experience involving zombies sounded right up my street. The game can be loosely described as an interactive radio play whereby you progress through the story by completing  a series of running challenges.

Sadly my initial foray into this game was  marred by poor instructions, an overloaded user interface and out of place in-game audio and its only now through sheer perseverance I’m starting to get to grips with the game. For those of you, like me, interested in mobile augmented experiences I’ve provided a few of my thoughts on playing the game below.

The First Boot

The first time you boot the game your presented with the following interface.

Opening screenshot for Zombies, Run
Opening screenshot for Zombies, Run!

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