Playing Dark Escape 4D

Dark Escape 4D at Mr T's, Blackpool
Dark Escape 4D at Mr T’s, Blackpool

Originally posted on PhysiologicalComputing.net.

Holidays and arcades are one of my traditions. Come every holiday I hole up in the nearest arcade and play games until my fingers go numb, usually from the re-coil of the light-gun games. Sadly, in my experience, arcade culture in the UK has diminished significantly as the novelty and variety of yesteryear is simply not there any more. Most arcades tend to host a mixture of dated racing and light-gun games (I’m looking at you Time Crisis), which, while were fun at the time have lost their charm. During my recent holiday, much to my surprise, I came across a brand new arcade game which really piqued my interest: Dark Escape 4D by Namco.

And why did this game catch my attention so, well because it was a biofeedback game, a biofeedback game at the ARCADE!

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Working with Sensors: Transparency versus Quality Assurance

Building a rudimentary galvanic skin response sensor
Building a rudimentary galvanic skin response sensor

Originally posted on PhysiologicalComputing.net.

Recently I’ve been developing mechanics for a range of biofeedback projects, one of which was featured, over the summer, in an art exhibit at FACT Liverpool. These projects have been developed with the general public in mind, and so I’ve been working with consumer electronics rather than the research grade devices I normally use.

Continue reading Working with Sensors: Transparency versus Quality Assurance