Nature recently published an article on a brain wave controlled gene switch. I’ve just finished reading the article and I fail to understand why the brain-computer interface (BCI) is a selling point.
I recently gave the augmented reality (AR) running game Zombies, Run! for Android a try. I’ve been meaning to give this game a go for a while, being a keen runner, a gamified experience involving zombies sounded right up my street. The game can be loosely described as an interactive radio play whereby you progress through the story by completing a series of running challenges.
Sadly my initial foray into this game was marred by poor instructions, an overloaded user interface and out of place in-game audio and its only now through sheer perseverance I’m starting to get to grips with the game. For those of you, like me, interested in mobile augmented experiences I’ve provided a few of my thoughts on playing the game below.
The First Boot
The first time you boot the game your presented with the following interface.
Our local train station has recently undergone a refurbishment and in order to solicit the public’s opinion about the new changes the train company, SNCF, has installed an automated customer service machine.
Sounds like a good idea in principle, a computerised system, if designed correctly, should make data collection and its processing on the whole much easier.
Recently I participated in the alternative controller game jam AltCtrl 2014. My entry is called Waves of the Æsir, a one player 2D action game, themed around Norse mythology. You play as 1 of 3 Norse gods and are tasked with guiding your Viking followers home across the stormy seas.
And finally a 3D version, with manual and enemy radar.
Couldn’t get the idea out of my head so here’s a video of a 2D game I made based on yesterday’s blink mechanic.
Recently I’ve been writing Java classes to manage NeuroSky’s native packet format for an Android deployment. The packet format is more unusual than those of other sensors I’ve programmed for (e.g. Nexus, Biosemi, Affectiva, BioHarness). The packet format has clearly been designed to be future proof with its use of a variable length payload and infinite descriptors. Continue reading
A video of me playing SoundSelf, a chanting game. In the video I’m simultaneously tracking heartbeat rate and the volume of my voice as I interact with the game. Watch for the affect of breathing on heartbeat rate.
Last night the new Humble Bundle Mobile was released. I’ve been hooked on a frustratingly fun puzzler called Duet. The goal is to safely manoeuvre the red and blue ball around a series of obstacles. Seems simple enough but the balls are attached to opposite ends of the same disc which you can only rotate left or right. The premise is simple, dodging everything that comes your way not so much.
During lunch I whipped up a quick recording studio with my heart monitor to see what was going on. Below is the test recording I made. Enjoy!
As the video shows I hate spinning bricks; and my poorly coordinated thumbs. Them most of all.