GrooVR DLC – The Runner – Needs a few more miles on the clock

I recently bought “The Runner” DLC for GrooVR, a music visualisation program for the GearVR. GrooVR is akin to your typical desktop based music player, offering a number of music visualisations for your listening experience, except obviously the hook here is that’s it’s now being presented to you in virtual reality.
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Call for Papers – Multimedia Tools for Physiological Computing – Springer Journal

Special Issue Call for Papers
Multimedia Tools and Applications, Springer Journal
http://www.springer.com/journal/11042
A Special Issue on “Multimedia Tools for Physiological Computing”

Special issue editors:

  • Alan Pope (NASA Langley Research Center, U.S.A.)
  • Hugo Plácido da Silva (IT – Institute of Telecommunications, Portugal)
  • Kiel Gilleade (Biofeedback Technology Consultant, U.S.A.)

Contact: hsilva@lx.it.pt

Deadline for Submissions: 30th November 2016

Download CFP

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Screen mirroring GearVR from a Samsung S6 onto a PC

Earlier this year I bought a GearVR for dev work. While I’ve not had much time to work with the device I have spent some time playing around with the apps. The app offerings on the Oculus store, up until recently, have been somewhat lack luster but there is one place the GearVR shines and that’s as a party piece for when friends are over.
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Dumb Smart Bulbs

I recently picked up some C by GE smart bulbs at the Maker Faire in DC. The GE stall was giving away samples and I managed to get both versions of their smart bulb line: the life and sleep bulbs. I’ve been meaning to pick up some smart bulbs in order to experiment with dynamic lighting, specifically mood controlled lighting and this seemed like the opportune moment to try it out.

C by GE Smart Bulb
C by GE Smart Bulb

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Musing about the Muse’s Signal Quality

I’ve been looking to buy a new consumer grade EEG headset to replace my MindBand. While I like the form factor of the MindBand it’s limited to a single channel of EEG. There were murmurs of a 2 channel EEG at the time the headset was purchased, back in 2012, but I never managed to find where to purchase it, and it was possible the adverts were confusing the electrode count with the channel count.
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Ubisoft’s O.zen is now available in France

Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product.
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Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA

This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA.  The other posts in this series are: –

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Making something of the “failed” SKEA Kickstarter: Designing a Kegel exercise programme

This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –

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Making something of the “failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API

This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the  SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –

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Supporting Bluetooth Devices in Unity

I recently started learning how to develop games in Unity.  After going through a couple of tutorials to familiarise myself with the tool I started work on integrating the Bluetooth sensors I have into my Unity projects. As Unity supports a C# based scripting language I thought it would be a relatively straightforward task to migrate my existing C# code from my Visual Studio projects. As probably to be expected migrating the code wasn’t as easy as I’d thought it be.
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