And finally a 3D version, with manual and enemy radar.
Couldn’t get the idea out of my head so here’s a video of a 2D game I made based on yesterday’s blink mechanic.
Recently I’ve been writing Java classes to manage NeuroSky’s native packet format for an Android deployment. The packet format is more unusual than those of other sensors I’ve programmed for (e.g. Nexus, Biosemi, Affectiva, BioHarness). The packet format has clearly been designed to be future proof with its use of a variable length payload and infinite descriptors. Continue reading “Doctor Who – Blink”