Publications

My Google Scholar profile can be found here.

Books

  • Fairclough SH, Gilleade K (eds) (2014) Advances in Physiological Computing, Springer-Verlag London ISBN 978-1-4471-6391-6. doi: 10.1007/978-1-4471-6392-3

Book Chapters

  • Fairclough SH, Gilleade K (2014) Meaningful Interaction with Physiological Computing. In: Fairclough SH, Gilleade K (eds) Advances in Physiological Computing, Springer-Verlag London, p 1-16. doi:10.1007/978-1-4471-6392-3_1
  • Pope AT, Stephens, CL. Gilleade K (2014) Biocybernetic Adaptation as Biofeedback Training Method. In: Fairclough SH, Gilleade K (eds) Advances in Physiological Computing, Springer-Verlag London, p 91-115. doi:10.1007/978-1-4471-6392-3_5

Journals

  • Ewing KC, Fairclough SH, Gilleade K (2016) Evaluation of an Adaptive Game that Uses EEG Measures Validated during the Design Process as Inputs to a Biocybernetic Loop. Frontiers in Human Neuroscience 10(233). doi:10.3389/fnhum.2016.00223
  • Lee K, Gilleade K (2016) Generic Processing of Real-time Physiological Data in the Cloud. International Journal of Big Data Intelligence 3(4),  Inderscience Publishing. https://doi.org/10.1504/IJBDI.2016.079974
  • Karran AJ, Fairclough SH, Gilleade K (2015) A Framework for Psychophysiological Classification within a Cultural Heritage Context using Interest. ACM Transactions on Computer-Human Interaction (TOCHI). doi:10.1145/2687925
  • Damala A, Schuchert T, Rodriguez I, Moragues J, Gilleade K, Stojanovic N (2013) Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2R) and Cultural Hertitage. International Journal of Heritage in the Digital Era 2(1). doi:10.1260/2047-4970.2.1.117
  • Fairclough SH, Gilleade K, Ewing K, Roberts J (2013) Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation. International Journal of Autonomous and Adaptive Communications Systems 6(1): 63-79
  • Walkerdine J, Hughes D, Rayson P, Simms J, Gilleade K, Mariani J, Sommerville I (2008) A Framework for P2P Application Development. Computer Communications 31(2): p 387-401. doi:10.1016/j.comcom.2007.08.004

Conference Papers

  • Ghazali M,  Dix A, Gilleade K (2015) The Relationship of Physicality and its Underlying Mapping.  4th International Conference on Research and Innovation in Information Systems – 2015 (ICRIIS’15), Malacca, Malaysia, December 8-10 2015. Best Paper Award.
  • Fairclough SH, Karran AJ, Gilleade K (2015) Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing. CHI 2015.
  • Damala A, Stojanovic N, Schuchert T, Moragues J, Cabrera A, Gilleade K (2012) Adaptive Augmented Reality for Cultural Heritage, The ARtSENSE project. In: M. Ioannides et al. (eds)  EuroMed 2012 Conference Proceedings, Limassol, Cyprus, October 2012.  Lecture notes in computer science, vol  7616, Springer-Verlag Berlin-Heidelberg, p 746–755. doi:10.1007/978-3-642-34234-9_79
  • Fairclough SH, Gilleade K (2012) Construction of the Biocybernetic Loop: A Case Study. In: ICMI 2012 Grand Challenge – Brain-Computer Interfaces (ICMI’12), Santa Monica, California, USA October 22–26, 2012. ACM, New York, p 571-578. doi:10.1145/2388676.2388797
  • Meneghello J, Lee K, Gilleade K (2012) Towards Distributed Real-Time Physiological Processing. In: 23rd Annual IEEE International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC 2012), Sydney Australia, September 2012. doi:10.1109/PIMRC.2012.6362782
  • Meneghello J, Lee K, Gilleade K (2012) Mobile Distributed Processing of Physiological Data. In: 3rd International Conference on Networked Embedded Systems for Every Application (NESEA), Liverpool, December 2012. doi: 10.1109/NESEA.2012.6474031
  • Villar N, Gilleade K, Ramduny-Ellis D, Gellersen H (2006) The VoodooIO Gaming Kit: A real-time adaptable gaming controller. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACM Press, June 2006. Best Paper and Demo Winner. doi:10.1145/1178823.1178825
  • Gilleade K, Dix A, Allanson J (2005) Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: Online Proceedings of DIGRA 2005, June 2005.
  • Gilleade K, Dix A (2004) Using Frustration in the Design of Adaptive Videogames. In: Proceedings of ACE 2004, Advances in Computer Entertainment Technology, ACM Press, June 2004, pp. 228-232. doi:10.1145/1067343.1067372
  • Gilleade K, Allanson J (2003) A Toolkit to Explore Affective Interface Adaptation in Videogames. In Jacko J and Stephandis C (eds) Proceedings of HCI International 2003 Vol 2, Lawrence Erlbaum Associates, June 2003, pp. 370-374

Extended Abstracts

  • Sun, Y, Francisco PW, Gilleade K (2022) CFD Simulations of exhaled droplet pathways in a house room with a blower door fan to reduce fan to reduce virus airborne transmissions. Healthy Buildings America 2021
  • Gilleade K, Francisco PW, Merrin Z (2022) Building Negative Pressure Rooms in Residential Households to Support COVID-19 Patients. Healthy Buildings America 2021
  • Sun Y, Gilleade K, Francisco PW, Merrin Z, Rose WB, Lafleur J (2022) Comparisons of Exhaust and Supply Ventilation Strategies on Indoor Air Quality. Indoor Air 2022: 17th International Conference on Indoor Air Quality and Climate, Kuopio, Finland

Workshop Papers

  • Gilleade K, Lee K (2011) Issues inherent in controlling the interpretation of the Physiological Cloud. Paper presented at CHI2011 workshop ‘Brain and Body Interfaces: Designing for Meaningful Interaction’, May 2011
  • Fairclough S, Gilleade K, Nacke L, Mandryk R (2011) Brain and Body Interfaces: Designing for Meaningful Interaction. In: Proceedings of CHI ’11 Extended Abstracts on Human Factors in Computing System (CHI EA ’11). ACM, New York, NY, USA, 65-68, May 2011. doi: 10.1145/1979742.1979591
  • Gilleade K, Fairclough S (2010) Physiology as XP – Body Blogging to Victory. Paper presentated at Fun and Games 2010 workshop ‘BioS-Play’, September 2010
  • Hughes D, Gilleade K, Walkerdine J (2005) Exploiting P2P in the Creation of Game Worlds. In: Proceedings of 3rd International Game Design and Technology Workshop and Conference 2005, November 2005, pp. 125-129
  • Dix A, Gilleade K, Ghazali M, Holt J, Lock S, Schredian J (2005) Dark Lancaster. Paper presented at Interact 2005 workshop ‘ABUSE the dark side of HCI’, September 2005

Magazine

  • Villar N, Gilleade K, Ramduny-Ellis D, Gellersen H (2007) The VoodooIO gaming kit: a real-time adaptable gaming controller. ACM Computers in Entertainment (CIE) 5(3). doi:10.1145/1316511.1316518

Reports

  • Francisco PW, LaFleur J, Sun Y, Merrin Z, Gilleade K, Graham M, Wilson J, Jacobs DE, Brand L (2023). Energy Savings With Acceptable Indoor Air Quality Through Improved Airflow Control in Residential Retrofits (Report No. DOE/GO102023-5783). United States Department of Energy. https://doi.org/10.2172/1985923
  • Gilleade K, Shredian J (2003) Liquid: Designing a Universal Sensor Interface for Ubiquitous Computing. Technical Report (comp-001-2003), Lancaster University, Lancaster, UK