I was recently visiting Chicago for the 4th of July fireworks and lo-and-behold I came across another Dark Escape 4D arcade cabinet!
You can find this delightfully hard as balls competitive/cooperative biofeedback gun game at Dave and Busters on N Clark Street. For a biofeedback game this model sure gets about, I’ve played it now in three countries: Blackpool (UK), Juan Les Pins (France) and Chicago (US).
You can view my let’s play of the game on the old research blog here.
Last month Ubisoft’s biofeedback based relaxation game O.zen was released* in France. Introduced back in 2010 at E3, as the Innergy, at a time when games for health were actively being pushed by the games industry e.g. Nintendo with the Wii Fit and EA with Sports Active. Sadly, the response to the O.zen was pretty lackluster, and not unsurprising given E3 is focused on mainstream games. After E3, there were no further news updates about the O.zen, at least none that I was aware of, and I assumed the project was dead until later on in 2013 when the Innergy was rebranded to O.zen and given a 2014 release date and 2015 when I came across a small-user study of the product.
Continue reading “Ubisoft’s O.zen is now available in France”
This is the third of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns unSKEA, an Android app I developed for the SKEA. The other posts in this series are: –
Continue reading “Making something of the “failed” SKEA Kickstarter: unSKEA – Android App for SKEA”
This is the second of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter.. This post concerns the design of a Kegel exercise programme. The other posts in this series are: –
Continue reading “Making something of the "failed” SKEA Kickstarter: Designing a Kegel exercise programme”
This is the first of three posts focusing on the SKEA, a Kegel exercise product I backed last year on Kickstarter. This post concerns the history of the SKEA Kickstarter and the reverse engineering of the SKEA API. The other posts in this series are: –
Continue reading “Making something of the "failed” SKEA Kickstarter: History of the SKEA Kickstarter and delving into the SKEA API”
I recently came across a technical report evaluating the O.zen, a biofeedback game being developed by Ubisoft. Having followed the game since its announcement in 2010, I’m kind of underwhelmed by the contents of the report.
Continue reading “O.zen like the dragons, I guess it's still coming”
Nature recently published an article on a brain wave controlled gene switch. I’ve just finished reading the article and I fail to understand why the brain-computer interface (BCI) is a selling point.
Continue reading “Just add mind control”
Recently I participated in the alternative controller game jam AltCtrl 2014. My entry is called Waves of the Æsir, a one player 2D action game, themed around Norse mythology. You play as 1 of 3 Norse gods and are tasked with guiding your Viking followers home across the stormy seas.
Continue reading “Waves of the Æsir – AltCtrl 2014 Game Submission”
Couldn’t get the idea out of my head so here’s a video of a 2D game I made based on yesterday’s blink mechanic.