And finally a 3D version, with manual and enemy radar.
Couldn’t get the idea out of my head so here’s a video of a 2D game I made based on yesterday’s blink mechanic.
Recently I’ve been writing Java classes to manage NeuroSky’s native packet format for an Android deployment. The packet format is more unusual than those of other sensors I’ve programmed for (e.g. Nexus, Biosemi, Affectiva, BioHarness). The packet format has clearly been designed to be future proof with its use of a variable length payload and infinite descriptors. Continue reading “Doctor Who – Blink”
A video of me playing SoundSelf, a chanting game. In the video I’m simultaneously tracking heartbeat rate and the volume of my voice as I interact with the game. Watch for the affect of breathing on heartbeat rate.
Last night the new Humble Bundle Mobile was released. I’ve been hooked on a frustratingly fun puzzler called Duet. The goal is to safely manoeuvre the red and blue ball around a series of obstacles. Seems simple enough but the balls are attached to opposite ends of the same disc which you can only rotate left or right. The premise is simple, dodging everything that comes your way not so much.
During lunch I whipped up a quick recording studio with my heart monitor to see what was going on. Below is the test recording I made. Enjoy!
As the video shows I hate spinning bricks; and my poorly coordinated thumbs. Them most of all.